Workplace
On-site
Employment
Full-Time
Published
Jun 16, 2026
Closes
No date supplied
The role
About the Team Miro is a canvas. Not metaphorically — literally: an infinite, multiplayer surface where millions of people think together, run workshops, map systems, and build things. The canvas is the product, and making it feel fast, fluid, and alive is at the heart of what we do. The Design Systems team sits at a critical leverage point in this mission. We define the foundations that allow the entire product organisation to build with consistency, quality, and speed — from components and tokens to patterns and tooling that shape how Miro feels across every surface. As AI changes how software is built, our design system is evolving too. We are building an AI-native system where generated code uses the right components, tokens, and patterns by default. But our ambition goes beyond compliance. A great design system does not just enforce rules — it encodes craft, taste, and the details that make an experience feel intentional. This is a craft-first, build-first role. You prototype in code because it is the most honest medium, you build the primitives that others ship on, and you help define the difference between something that works and something that feels truly great. About the Role As a Staff Design Engineer, Design Systems, you will own the evolution of Miro’s design system as a foundation for product quality, scalability, and craft. You will shape how components, tokens, patterns, and AI-generated experiences come together to create a coherent and delightful user experience. You will work across the canvas and AI portfolio, partnering closely with product designers, engineers, and product managers to establish the standards, tools, and practices that help teams build better experiences faster. At this level, your impact goes beyond what you personally ship. You will raise the quality bar across the organisation by creating systems others can build on, mentoring teams, and turning design principles into scalable engineering practices. What you'll do - Own and e
Requirements
Department: Product; Team: Design