Primary record

Senior Technical Designer in Animation

Epic Games Indexed employerBLANK,BLANK,Multiple Locations · Cary, North Carolina, United States
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Workplace

remote

Employment

Internship

Published

Aug 11, 2026

Closes

No date supplied

The role

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ART

What We Do

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

What You'll Do

Epic Games is looking for a Senior Technical Designer in Animation (TDiA) to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion. You will be the primary point of contact for animation implementation issues and any animation-related technical challenges, and you will work closely with Animation, Design, and Engineering colleagues to ensure the animation pipeline operates smoothly and efficiently. You will also help identify potential issues and deploy correct solutions, using your technical knowledge to help bridge and facilitate communication between the animation team and other departments.

In this role, you will

• Create animation behavior tools/techniques/philosophies that allow the building of complex movement systems

• Design and implement animation state machines/behaviors and runtime solutions

• Work closely with the Animation, Design, and Engineering departments to analyze, troubleshoot

Requirements

Department: Art