Primary record

Senior / Staff Graphics Software Engineer

Waabi Indexed employerToronto, ON · San Francisco, CA · Remote US & Canada
Source-hosted applyChecked 3h agoFull-Time
Apply at Waabi

Waabi receives this application through Lever. Babu Careers does not claim delivery.

Workplace

hybrid

Employment

Full-Time

Published

Jul 10, 2025

Closes

No date supplied

The role

Waabi, founded by AI visionary Raquel Urtasun, is the leader in Physical AI. With a world-class team, we're unlocking the next era of autonomous transportation with technology that's powering commercial autonomous trucks and robotaxis. Waabi is backed by and partners with world leaders in AI, automotive, logistics, and deep tech. With offices in Toronto, San Francisco, Dallas, and Pittsburgh, Waabi is growing quickly and looking for diverse, innovative and collaborative candidates who want to impact the world in a positive way. To learn more visit: www.waabi.ai As a Graphics Software Engineer, you will create the next generation of multi-sensor rendering software for autonomous driving. You will collaborate with our team of world-renowned scientists and engineers to build innovative, practical, and scalable rendering and content creation solutions for self-driving. We value original, high-impact ideas and rigorous experimental validation. You will… - Be part of a team of multidisciplinary Research Scientists and Engineers working on building a cutting-edge multi-sensor simulation stack leveraging graphics, computer vision, and machine learning. - Design and implement core rendering technology for simulating cameras, LiDARs, and RADARs by mixing traditional real-time rendering with neural rendering, 3D Gaussian Splatting, generative models, etc. - Collaborate with Waabi’s autonomy and safety teams to improve the realism and diversity of Waabi World. - Have the opportunity to publish high-impact research at top conferences (CVPR, ECCV, ICCV, SIGGRAPH, NeurIPS, ICLR, ICRA). Qualifications: - Real-time graphics experience. You’ve spent a minimum of three years shipping real-time rendering projects, and you have extensive experience in at least one GPU API (Vulkan, DirectX, OpenGL, or similar). - Familiarity with GPU optimization. You have a deep understanding of GPU performance, and you know how to use instrumentation and tracing tools like NSight, Tracy, or Renderdoc t