Primary record

Principal Technical VFX Artist

Epic Games Indexed employerCary,North Carolina,United States · Cary, North Carolina, United States
Source-hosted applyChecked 3h agoFull-Time
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Workplace

remote

Employment

Full-Time

Published

Aug 11, 2026

Closes

No date supplied

The role

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ART

What We Do

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

What You'll Do

Epic is looking for a Principal Technical FX Artist to join Rocket League, a live-service game with a huge passionate fanbase. You'll own FX systems, solve hard technical problems, and set the visual and technical standard for how effects work across the game. You're someone who gets energized by constraints, thinks in systems, and loves the moment when a gnarly technical problem becomes a beautiful effect in the build.

In this role, you will

• Drive VFX systems and quality, design reusable, scalable solutions that support rapid iteration and long-term production across gameplay, cosmetics, and arena systems

• Author outstanding real-time effects across a range of styles, from grounded and physical to high-energy and stylized

• Collaborate with Tech Art and Engineering to define performance budgets and hit them without sacrificing visual quality

• Prototype and validate new VFX workflows

• Set the quality bar, defining what "good" looks like for the team

• Mentor and elevate artists across disciplines; raise the floor and the ceiling

What we're looking for

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Requirements

Department: Art