Workplace
remote
Employment
Full-Time
Published
Aug 11, 2026
Closes
No date supplied
The role
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ENGINEERING - GAMES
What We Do
Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide.
What You'll Do
We're looking for a Build Programmer passionate about CI/CD, automation, and developer productivity to help build and maintain the infrastructure that powers Rocket League. You'll partner with engineering, QA, production, and infrastructure teams to create reliable, scalable build systems that enable developers to ship high-quality software efficiently.
In this role, you'll improve build pipelines, optimize developer workflows, and create tools that reduce friction across the software development lifecycle. Your work will directly impact how quickly teams can iterate, validate changes, and deliver world-class experiences to millions of users.
In this role, you will
• Collaborate with developers, QA, Production, and Release to optimize their workflows for Rocket League
• Design, maintain, and improve build automation systems and CI/CD pipelines for large-scale game projects
• Monitor build health, troubleshoot failures, and drive root-cause analysis to improve pipeline stability
• Own and support various tools
Requirements
Department: Engineering Specialist